In Armored Core VI we will have very hard battles in which the progression will be marked by the same concept as in souls: observation, practice, trial and error. It was inevitable that at some point in the presentation the subject of difficulty would come up, which the developers consider to be a fundamental part of the studio's games (something that, from experience, we can't refute). Although Fires of Rubicon is essentially intended as a single-player title, we will again find here a PvP multiplayer with which to challenge other players in battle. In the video we were able to see different environments, such as vast desert areas, snowy landscapes and large industrial facilities, all designed for us to move around them with agility on top of these powerful mechanical armours. Very elaborate spaces that favour cross action and a sense of large-scale combat. Regarding the scale of the game, the levels have been designed following a three-dimensional pattern, which means that verticality and distance will be elements to take into account.
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